Garry's Mod Gameplay Framework
DARKSABER 2
Darksaber 2 combines combat, progression, forging, inventory, and live operations tooling into one cohesive lightsaber framework. It is designed as a complete gameplay layer, not a single weapon script.
Product Scope
What Ships In Darksaber 2
These systems are already integrated into the current DS2 stack and accessible through its in-game command deck and server tooling.
Command Deck Interface
13-tab control surface covering dashboard, inventory, lightsaber, market, forms, skills, perks, forge, item list, and animation workflows.
Saber Forge
Part-based saber assembly with 8 mapped slots: emitter, trigger, grip, pommel, battery, focus, kyber crystal, and cage.
Material and Color Pipeline
Three independent material channels with per-channel hex controls and safe parameter patching for forge parts.
Combat Forms
Seven default forms with directional progression and attack-set limits tied to W/A/S/D direction tracks.
Skills and XP
Five skill tracks (Attack, Strength, Defense, Agility, Force) with level scaling up to 99 and synchronized progression totals.
Perk Allocation
Nine perk tracks with point spending and live network state for health, armor, movement, damage, regeneration, and focus capacity.
Inventory and Item Actions
Slot inventory with drag-and-drop movement, quick actions, world dropping, and selection-based inspector controls.
Market and Loot Tables
Kyber Shards economy, server-side shop listings, admin loot-table controls, and support for item, XP, and currency drops.
Animation Operations
Animation viewer tab, server-side sequence testing, and JSON export of local player model sequences.
Camera Preset Toolkit
12 built-in shot presets for front/side framing, glam angles, orbit, and turntable behavior using a 64-unit player baseline.
Creative Mode Support
Networked creative-mode state for unrestricted forge workflows and rapid build validation.
Lore Saber Protection
Locked lore saber safeguards to prevent modification where canonical loadouts should remain fixed.
Operational Clarity
How Teams Use It
Build and manage gear in Inventory/Lightsaber tabs, tune parts in Forge, then progress through Skills, Perks, and Forms during combat.
Use Forge and Item List tools to iterate on parts, materials, and loadouts quickly, then validate behavior in live character previews.
Preview sequences, run server-side animation tests, and export model sequence data to JSON for production mapping and balancing.
Manage market listings and drop tables, spawn test items, and tune economy pacing through DS2's built-in operator controls.
Default Combat Set
Seven Major Forms Included
Shii-Cho
Broad fundamentals and adaptive blade flow.
Makashi (II)
Precision dueling with measured pressure.
Soresu (III)
Defense-first control and survivability.
Ataru (IV)
Agility-driven offense and momentum.
Djem So (V)
Power counters and punishing strikes.
Niman (VI)
Balanced offense-defense discipline.
Juyo / Vaapad (VII)
Relentless, high-risk aggression.
Video Overview
Gameplay Trailer
Core Team
Staff List
This is the official staff list of Darksaber2!
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Purchase and Access
For pricing and access, join the Discord and send a direct message to Vision. This is the official purchase contact.
Capability Summary
Feature Matrix
8-slot saber part model with inventory-aware and creative-mode sourcing.
3 material channels, per-channel hex control, and texture/colormap-safe parameter inheritance.
5 core skills, 99-level cap, XP thresholds, and synchronized total XP/points state.
9 perk tracks with capped progression and server-authoritative spending.
7 default forms with directional leveling and form-point accounting.
Kyber Shards wallet, listing management, purchasing flow, and configurable loot tables.
Slot movement/swapping, item action dispatch, world item drops, and search/filter controls.
In-client sequence browsing, server playback, and JSON export to support attack-set mapping.
Admin item tooling, creative-mode support, and lore saber lock protections.
Built For Ongoing Server Development
DS2 gives combat design, progression, content iteration, and live operations a shared foundation, so your team can tune one system instead of juggling disconnected addons.
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