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Garry's Mod Gameplay Framework

DARKSABER 2

Darksaber 2 combines combat, progression, forging, inventory, and live operations tooling into one cohesive lightsaber framework. It is designed as a complete gameplay layer, not a single weapon script.

13 Navigation Tabs
8 Forge Slots
7 Default Forms
5 Core Skills
9 Perk Tracks
99 Level Cap
12 Camera Presets

Product Scope

What Ships In Darksaber 2

These systems are already integrated into the current DS2 stack and accessible through its in-game command deck and server tooling.

Command Deck Interface

13-tab control surface covering dashboard, inventory, lightsaber, market, forms, skills, perks, forge, item list, and animation workflows.

Saber Forge

Part-based saber assembly with 8 mapped slots: emitter, trigger, grip, pommel, battery, focus, kyber crystal, and cage.

Material and Color Pipeline

Three independent material channels with per-channel hex controls and safe parameter patching for forge parts.

Combat Forms

Seven default forms with directional progression and attack-set limits tied to W/A/S/D direction tracks.

Skills and XP

Five skill tracks (Attack, Strength, Defense, Agility, Force) with level scaling up to 99 and synchronized progression totals.

Perk Allocation

Nine perk tracks with point spending and live network state for health, armor, movement, damage, regeneration, and focus capacity.

Inventory and Item Actions

Slot inventory with drag-and-drop movement, quick actions, world dropping, and selection-based inspector controls.

Market and Loot Tables

Kyber Shards economy, server-side shop listings, admin loot-table controls, and support for item, XP, and currency drops.

Animation Operations

Animation viewer tab, server-side sequence testing, and JSON export of local player model sequences.

Camera Preset Toolkit

12 built-in shot presets for front/side framing, glam angles, orbit, and turntable behavior using a 64-unit player baseline.

Creative Mode Support

Networked creative-mode state for unrestricted forge workflows and rapid build validation.

Lore Saber Protection

Locked lore saber safeguards to prevent modification where canonical loadouts should remain fixed.

Operational Clarity

How Teams Use It

Player Workflow

Build and manage gear in Inventory/Lightsaber tabs, tune parts in Forge, then progress through Skills, Perks, and Forms during combat.

Builder Workflow

Use Forge and Item List tools to iterate on parts, materials, and loadouts quickly, then validate behavior in live character previews.

Animation Workflow

Preview sequences, run server-side animation tests, and export model sequence data to JSON for production mapping and balancing.

Admin Workflow

Manage market listings and drop tables, spawn test items, and tune economy pacing through DS2's built-in operator controls.

Default Combat Set

Seven Major Forms Included

Shii-Cho

Broad fundamentals and adaptive blade flow.

Makashi (II)

Precision dueling with measured pressure.

Soresu (III)

Defense-first control and survivability.

Ataru (IV)

Agility-driven offense and momentum.

Djem So (V)

Power counters and punishing strikes.

Niman (VI)

Balanced offense-defense discipline.

Juyo / Vaapad (VII)

Relentless, high-risk aggression.

Video Overview

Gameplay Trailer

Core Team

Staff List

This is the official staff list of Darksaber2!

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Purchase and Access

For pricing and access, join the Discord and send a direct message to Vision. This is the official purchase contact.

Capability Summary

Feature Matrix

Forge Architecture

8-slot saber part model with inventory-aware and creative-mode sourcing.

Customization Depth

3 material channels, per-channel hex control, and texture/colormap-safe parameter inheritance.

Progression Model

5 core skills, 99-level cap, XP thresholds, and synchronized total XP/points state.

Perk System

9 perk tracks with capped progression and server-authoritative spending.

Forms Layer

7 default forms with directional leveling and form-point accounting.

Economy Layer

Kyber Shards wallet, listing management, purchasing flow, and configurable loot tables.

Inventory Layer

Slot movement/swapping, item action dispatch, world item drops, and search/filter controls.

Animation Tooling

In-client sequence browsing, server playback, and JSON export to support attack-set mapping.

Ops and Safety

Admin item tooling, creative-mode support, and lore saber lock protections.

Built For Ongoing Server Development

DS2 gives combat design, progression, content iteration, and live operations a shared foundation, so your team can tune one system instead of juggling disconnected addons.